
Summary - NGS right now is basically an open beta/demo It used to be a sci-fi action game, not a hentai action game. Player dress like almost nude girls with big **** everywhere in the game right now.


Or franchise already dead?! It's rare to see a sci-fi character style these days.

#PHANTASY STAR ONLINE 2 ENGLISH PS4 SERIES#
Are they start listening to players? Do they really care about players? Did they try hard to keep the game alive? And why should I care? ิBecause I don't want to see phantasy star series become a dead franchise.
#PHANTASY STAR ONLINE 2 ENGLISH PS4 UPDATE#
(and some item for update are behind Time-gating.) -new function and more QoL update are coming? is this just all basic function system should have from old PSO2? I see nothing really new. (yeah… that only way to preventing player burnout content too fast.) -new gear (5 star) item need more grind for update and unlock thing. RNG item drop rate, still like Korean MMO game style. have a lot more gacha, but.most item are come from old base PSO2. new enemy, new boss in game? Meh.is just reskin. new map and new story? Content still feel empty. Come back to this one in a year, it may be a different picture by then. That can change as SEGA adds more, but with all of the server and economic issues that this game sees, I reckon that's a long way off. This game enters into a market where free-to-play MMOs are very common, and many come with worthwhile content, but at the moment, this game doesnt compete for our time. The "endgame" weapons and armor do nothing to even change the gameplay or flow of combat, everything is just ann increase to atk power so you can.I guess grind PSE Bursts slightly faster? The foundations for a GREAT game are there, but one could say that about a myriad different Betas out there. It's not a reflection of the player overcoming any difficult challenge, time trials, or boss fights, it's basically an indication of how much theyve just grinded. Only in PSO 2, Battle Power (gearscore) just reflects your characters power. And the carrot on the stick to encourage play is basically gearscore, or Light Level akin to Destiny or several other MMO's. No dungeons, no team challenges, no pvp, no extra lore locations, no real way to spend the time, just go and grind PSE bursts. Once that is complete, the player finds themselves art about level 15 of 20 total levels, and the only meaningful way to level up is to grind the same enemies in the same regions for hours on end.

There are 20 skillpoints in total, and the skills are usable on each class tree, meaning that cocoons and towers are worth doing only once, then it's just a matter of getting faster times.on tutorial missions. There are of course additional challenges such as Towers and Cocoons, which are little more than glorified tutorials that award Skillpoints for your skill tree. All of these are extremely mundane and boring, they all essentially boil down to "Go to X area, and kill Y amount of enemies".not very exciting at all. In total there are around 20 total quests outside of Dailies and Weeklies. It takes under 10 hours to get through all of the quests, and even less if you skip the cutscenes. It simply does not have enough content to engage us, or even really be considered anything other than a big open beta. This time around we are all deciding to give up for at least a year on this one. I have playing PSO since the Dreamcast, and this franchise has always been a staple for my friends and I. I have playing PSO since the Dreamcast, and this franchise has always been a Let me start by saying I have over 2,000 hours logged into PSO 2. Let me start by saying I have over 2,000 hours logged into PSO 2.
