


I believe I have fixed this in the current code on my PC, which I will check in as soon as it's cleaned up). You could fix that by looking at the imported assets sub-items (or whatever they are) and adjusting the rotation on the broken part. (It's possible the fix I did for the bathroom furniture will be rotated 90 degrees. Please note: the source that is available probably has problems, but I don't remember. You should be able to open the project and get it running. I was using 3.x at the time of the last update.
#Overgrowth mods github mod
If you really want to get the mod working, you should go and download the free Unit圓D dev tools:

The only problem is that time really isn't permissive right now. I'm certainly interested in continuing to make these little tweaks as time permits. Once I get a stable, clean build I will see what I can do about creating a package that could be dropped into a directory or something. I still have not pushed the code for the latest changes (I have some clean up to do from some failed attempts to optimize the chunk loading). I'm super busy at the moment, and can't say when I'll have time to make this better for you. Now that you can drop a flashlight, I'm not sure if I should revert the single flashlight inventory change. I didn't like picking up extra flashlights, because they couldn't be dropped (originally). That being said, mags can also spawn empty.
#Overgrowth mods github full
Full mags can spawn, which is more ammo than a normal bullet pile. This helps retain the ammo management aspects of the game. When a mag spawns, no bullets will appear in that pile (cassettes and flashlights can still spawn there). Upstairs bathroom furniture floating above ground.Fixed some odd layout issues in the map:.Player can only carry one flashlight at a time - prevent picking up unwanted flashlights.Added mags to item spawns - about 1.5x as rare as flashlight spawns.I just wanted to fix it for my own enjoyment. I haven't bothered to check if these changes have already been made elsewhere. If you have other suggestions for low-hanging fruit, or minor bug fixes let me know and I might try to tackle them. Basically, I grabbed the low-hanging fruit I could see. I spent a some time over the last two evenings updating the game a little.
